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Cards: Spider Solitaire Millennium

Cards: Spider Solitaire Millennium is spider solitaire with a twist: build king-to-ace runs in one suit, and as you clear them, more suits join the game. Free.

Falls under: Puzzles — this game trains spatial reasoning and puzzle-solving.

How to play Cards: Spider Solitaire Millennium

  1. Place a card on one of the next higher rank, in any suit.
  2. Drag runs of the same suit in descending order between columns.
  3. Complete a king-to-ace run in one suit to remove it from the table.
  4. Click the deck to deal another row when you run out of moves.

About Cards: Spider Solitaire Millennium

Cards: Spider Solitaire Millennium is a version of spider solitaire that grows harder as you play. As in the classic game, you can place any card on one that is one rank higher, whatever its suit, but only a run of a single suit can be moved as a group. Complete a full sequence from king down to ace in one suit and it leaves the table. Here, finished runs go back into the deck and can come back as a different suit, so a gentle one-suit game slowly turns into a four-suit one. Clicking the deck deals a new row, turning every card on the table face up earns an extra shuffle, and any card can go into an empty column.

Cards: Spider Solitaire Millennium FAQ

How is this different from regular Spider Solitaire?

The basic rules are the same, but each completed king-to-ace run goes back into the deck and can return as a different suit. A game that starts with one suit slowly becomes a two-, three- and four-suit game.

What are the rules of Spider Solitaire?

You can place a card on any card one rank higher, whatever the suit, but only a run of one suit moves as a group. A full run from king to ace in one suit is removed. When you run out of moves, deal a new row from the deck.

Is every game of Spider Solitaire winnable?

No. Games with one suit can usually be won with careful play, but with more suits some deals cannot be solved. Building runs in a single suit whenever you can gives you the best chance.

Can any card go into an empty column?

Yes. Any card, or any movable run, can go into an empty column, so empty columns are your most valuable space.

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